Monthly Archives: June 2013
Unfortunately for you, we’re back for yet another season of the award winning* internet podcast, Potaku!
“If we didn’t put Mario on it, then it would just seem like a new IP.” This is what Charlie Scibetta, Nintendo of America senior director of corporate communications said in response to questions of innovation and the number of Mario games released recently.
It’s weird looking back at old box art for video games. Low definition graphics meant artists had to get creative with how to present the games. But sometimes those illustrations go on to be resurrected by the internet.
I am musically incompetent. When Isabelle first gave me the chance to change up the town tune in the latest Animal Crossing I just stared at the screen in front of me with mild confusion. I don’t understand notes. I don’t understand anything!
PAX Australia will be a place for fun and excitement and, for us, an opportunity to push ourselves to hopefully make some great content. But it’s also a place of competition, where Pokemon trainers will go head to head in an effort to be the very best (like no one ever was).
The Playstation 4 currently beats out the Xbox One with a $100 price point difference, but it seems that didn’t come without some sort of sacrifice.
I shouldn’t have to, but I’m going to establish my bonafides here. I loved the last two Saints Row games.
From now until July 10th, the Playstation Store is having a sale where you can pick up some of the games that made my childhood at incredibly cheap prices.
Before Microsoft did a complete 180 on their DRM policies last week, the Xbox One was being touted as ‘the console of the future’ and everything in those policies pointed towards digital distribution becoming the clear path forward.